扑克牌c语言的设计思路(c++扑克牌游戏程序设计代码)

基本设计架构

1. 数据结构设计

cpp

// 扑克牌结构

struct Card {

int suit; // 花色: 0-3 (黑桃、红心、梅花、方块)

int rank; // 点数: 1-13 (A,2,3,...,10,J,Q,K)

};

// 玩家结构

struct Player {

string name;

vector hand; // 手牌

int score;

};

2. 核心类设计

cpp

class PokerGame {

private:

vector deck; // 牌堆

vector players; // 玩家列表

int currentPlayer; // 当前玩家索引

public:

PokerGame;

void initializeDeck; // 初始化牌堆

void shuffleDeck; // 洗牌

void dealCards(int numCards);// 发牌

void addPlayer(string name); // 添加玩家

void playTurn; // 玩家回合

bool checkWinCondition; // 检查胜利条件

void displayGameState; // 显示游戏状态

};

核心功能实现

1. 牌堆管理堆管理

cpp

void PokerGame::initializeDeck {

deck.clear;

for (int suit = 0; suit

for (int rank = 1; rank

Card card = {suit, rank};

deck.push_back(card);

void PokerGame::shuffleDeck {

random_shuffle(deck.begin, deck.end);

2. 发牌逻辑

cpp

void PokerGame::dealCards(int numCards) {

for (int i = 0; i

for (auto& player : players) {

if (!deck.empty) {

player.hand.push_back(deck.back);

deck.pop_back;

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3. 手牌排序与显示

cpp

string getSuitName(int suit) {

switch(suit) {

case 0: return "♠";

case 1: return "♥";

case 2: return "♣";

case 3: return "♦";

default: return "?";

string getRankName(int rank) {

switch(rank) {

case 1: return "A";

case 11: return "J";

case 12: return "Q";

case 13: return "K";

default: return to_string(rank);

完整示例
  • 21点游戏
  • cpp

    #include

    #include

    #include

    #include

    #include

    using namespace std;

    struct Card {

    int suit;

    int rank;

    int getValue const {

    if (rank == 1) return 11; // A

    if (rank >= 10) return return 10; // J, Q, K

    return rank;

    };

    class BlackjackGame {

    private:

    vector deck;

    vector playerHand;

    vector dealerHand;

    int playerScore;

    int dealerScore;

    扑克牌c语言的设计思路(c++扑克牌游戏程序设计代码)

    public:

    BlackjackGame {

    initializeDeck;

    shuffleDeck;

    playerScore = 0;

    dealerScore = 0;

    void initializeDeck {

    deck.clear;

    for (int suit = 0; suit

    for (int rank = 1; rank

    deck.push_back({suit, rank});

    void shuffleDeck {

    random_device rd;

    mt19937 g(rd);

    shuffle(deck.begin, deck.end, g);

    void dealInitialCards {

    playerHand.clear;

    dealerHand.clear;

    // 玩家两张牌

    playerHand.push_back(deck.back); deck.pop_back;

    playerHand.push_back(deck.back); deck.pop_back;

    // 庄家一张明牌

    dealerHand.push_back(deck.back); deck.pop_back;

    void hit(vector& hand) {

    hand.push_back(deck.back);

    deck.pop_back;

    int calculateScore(const vector& hand) {

    int score = 0;

    int aceCount = 0;

    for (const auto& card : hand) {

    score += card.getValue;

    if (card.rank == 1) aceCount++;

    // 处理Ace的情况

    while (score > 21 && aceCount > 0) {

    score -= 10;

    aceCount--;

    return score;

    void displayHand(const vector& hand, bool hideFirstCard = false) {

    for (size_t i = 0; i

    if (hideFirstCard && i == 0) {

    cout

    } else {

    cout

    cout

    void play {

    cout

    dealInitialCards;

    // 玩家回合

    bool playerBust = false;

    while (true) {

    playerScore = calculateScore(playerHand);

    cout

    你的手牌: ";

    displayHand(playerHand);

    cout

    if (playerScore >= 21) break;

    cout

    displayHand(dealerHand, true);

    char choice;

    cout

    cin >> choice;

    if (choice == 'h' || choice == 'H') {

    hit(playerHand);

    playerScore = calculateScore(playerHand);

    if (playerScore > 21) {

    cout

    playerBust = true;

    break;

    } else {

    break;

    // 庄家回合

    if (!playerBust) {

    cout

    庄家回合:"

    cout

    displayHand(dealerHand);

    dealerScore = calculateScore(dealerHand);

    while (dealerScore

    hit(dealerHand);

    dealerScore = calculateScore(dealerHand);

    cout

    displayHand(dealerHand);

    // 结算

    determineWinner;

    void determineWinner {

    playerScore = calculateScore(playerHand);

    dealerScore = calculateScore(dealerHand);

    cout

    === 游戏结果 ==="

    cout

    if (playerScore > 21) {

    cout

    } else if (dealerScore > 21) {

    cout

    } else if (playerScore > dealerScore) {

    cout

    } else if (playerScore

    cout

    } else {

    cout

    };

    扩展建议

    1. 图形界面: 使用SFML或SDL库添加图形界面

    2. 网络对战: 添加网络功能支持多人游戏

    3. AI对手: 实现智能的电脑对手

    4. 多种玩法: 支持德州扑克、梭哈等其他玩法

    5. 数据库集成: 存储玩家数据和战绩统计

    这个设计框架可以根据具体的扑克游戏类型进行调整和扩展。

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